2D design

Students use the basic methods of computer applications in the two dimensional plane. This is a great way for students to familiarize themselves with the computer and its basic creative software.  Equipped with digitizing pen tablets, there is little to no user interface transition between the real and the digital world. This activity provides for a fluid idea-creation environment, as well as a means for finalizing collages, photo manipulation and illustration. As students gain experience, they can continue to work in the two dimensional plane, and apply their skills afterward in the challenging 3D design learning experience. After, these creative visions can be transferred to the aforementioned fine art mediums. Software used: Autodesk SketchBook Pro, Adobe Photoshop Elements, Corel Painter Essentials, Corel Photopaint, Corel Draw

Digital arts

3D design

Students learn how to assemble and produce stunning visual projects, from basic abstract, to advanced multidimensional forms. The students adapt previously acquired skills, and try their talent in an exciting electronic medium of the three dimensions.
Students learn to shape and form their environment in space, use perspective and object special effects to produce stunning 3D graphics. As students become more comfortable with the design environment, they may attempt advance photo-realistic renditions, animations, or design future game concepts. This activity develops the childs spatial development, ability to navigate and manipulate virtual objects in three dimensions.
Software used: DAZ Carrara Pro, Bryce, Hexagon, Teddy, Groboto

Courtesy of Marcin G.

Digital arts


Here students showing full competence in computer application and understanding learn the skills of frame by frame animation. Students create tablet generated frame by frame images composed in Flash. The images are animated with sound and output to DVD and online. Transitions and advanced two dimensional animation techniques are discovered. Students proficient in 3D design try their skills at animating their 3D creations. We uncover the many attributes of the Carrara character development or Bryce environment generation software. Creatures and environments are animated to create a short 3D animated film. Exercises start with animating simple shapes and structures and work up to animating characters with character motion-skeletons and animated cameras with lights. The goal of the activity is to bring their creations to life; both the 2D and 3D realms of animation are explored, and students can output their animated films on DVD media.
Software used: Adobe Flash, DAZ Carrara Pro, Bryce, Adobe Premiere, MS Movie Maker

Digital arts

Game development

Basic game development using 3D Game Maker software built on the Dark Basic programming structure. Students learn how to build their own first game, perfect their world and characters with virtually endless possible combinations of scenarios. More in depth game development allows for the generation of custom maze type levels, custom texture application for the proficient in 2D design, and custom behavior modification of characters. The games are developed tested and perfected including welcome screens multiple levels and final output to playable CD-rom. The game generation process is explored from the artistic perspective with virtually no programming necessary.
Software used: The 3D Game Maker, Adobe Photoshop Elements, Corel Photopaint

Digital arts

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